class_name = "CShip"
object_name = "Landing Craft LCI(L)"
detail_type = "DET_SHIP" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/LCI/LCI.mgm",true
DistantLOD="LuaScripts/WorldObjects/Ships/DistantLODs/LCI_Distant.txt"
DLODArgs=63221,63222

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP_ANIM","IA_NOCLIP","IA_ALWAYSVISIBLE"

CollisionBody="graphics/ships/LandBoatA/LandBoatA.col"

SoundScript="LuaScripts/Sound/Vehicles/LandBoatA.cfg"

[attach=0]
	position= 19.855,3.861,0.000
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=1]
	position= -7.784,4.634,0.022
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=2]
	position= -16.250,2.061,1.386
	rotation= 0, 90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=3]
	position= -17.132,2.061,-1.297
	rotation= 0, -90, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCI-Oerlikon20mm.txt"
[end]

[attach=4]
	position= 0.55,6.15,0.0
	object = "LuaScripts/WorldObjects/Bots/BotShipper.txt"
[end]

[attach=5]
	position= 0.8,8.8,1.7
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\LCI.txt"

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"


// 
logtreshold=0.0001
MaxDeleteTime = 600

length = 46.7
height = 1.66
width  = 6.9

TotalPoints = 6

point0 = 10, 0, -2.5, 130, 1.62, 0.41
point1 = 10, 0, 2.5, 130, 1.62, 0.41
point2 = -5, 0, -3.0, 130, 1.62, 0.41
point3 = -5, 0, 3.0, 130, 1.62, 0.41
point4 = -17, 0, -2.0, 130, 1.62, 0.41
point5 = -17, 0, 2.0, 130, 1.62, 0.41

//  .  ,   3D .
MaxWaveTime = 8		// 
WavePointSize = 1.0	// 
MaxWave = 30000		//  

Cx = 4000.0					//  
Cw = 200.0					//     

sendrate = 10				//    50     (=20    2.5)

mass = 380000.0
MaxEngineForce = 97500.0
MinEngineForce = 100
Csf=1.5
PrioritySpeed=8.3
MaxPropRotationRPM=120.0	//   (/)    
PropRotationSmoothK=0.01	//     
TurnShift=0.5				//        
RudderAngle=60				//    
Cwx=15						//     , ,  Cw   
Cwz=800						//     , ,  Cwx*20   
Cang=0.8					//  
RudderPos=-22.6,-1.2,0		//     (  )
FrictionPos=0,-2.5,0		//     
GlidingK = 0.0				//       X    ().   - 0
GlidingPosK = 0.8			//    . 1 -  , 0 -  .

// Damage model

energyloss="",true,20.0,1000		//     , true -       -,       ,        

Armor=5			//  ,  

LifeRate=334000
LifeRateFrag=334000

EngineExhaustArg = 63200
BackTrailArg = 63222
FrontTrailArg = 63221
PropSprayArg=63231

[splash]
	pos = 22.9, 0, 0
	splashArg = 63229
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 1.1
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1
[end]

floathook=22.9, 0.3, 0.0,	100,false	//x,y,z, Arg, 3D water,      
floathook=-23.8, 0.3, 0.0,	101,false	//     
floathook=22.9, 0.3, 0.0,	102,true	//     
floathook=-23.8, 0.3, 0.0,	103,true	//      

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3

MinMovementHealth = 0.3

SinkEffectScript = "LuaScripts/WorldObjects/explosions/Effects/SinkBarge.txt"

[section=0]
	Armor=5			//  ,  

	LifeRate=334000
	LifeRateFrag=334000

	ConvexName = "collision_1"

	// effect
	EffectCoord = 9.594,1.384,-0.464
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 761
	FiringArg = 63210
	SmokeArgBase = 63210
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 760000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 15200		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 1
[end]

[section=1]
	Armor=5			//  ,  

	LifeRate=334000
	LifeRateFrag=334000

	ConvexName = "collision_2"

	// effect
	EffectCoord = -7.542,1.045,2.942
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 771
	FiringArg = 63211
	SmokeArgBase = 63211
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 760000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 15200		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 3
[end]

[section=2]
	Armor=5			//  ,  

	LifeRate=334000
	LifeRateFrag=334000

	ConvexName = "collision_3"

	// effect
	EffectCoord = -22.086,1.595,-1.410
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 781
	FiringArg = 63212
	SmokeArgBase = 63212
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 760000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 15200		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 4

[end]

[section=3]
	Armor=5			//  ,  

	LifeRate=167000
	LifeRateFrag=167000

	InfluenceOnTotalHealth = false

	ConvexName = "collision_4"

	// effect
	EffectCoord = -5.133,4.170,-1.079
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 901
	FiringArg = 63213
	SmokeArgBase = 63213
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 300.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	CollisionLifeRate = 152000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 3040		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      
[end]

DebugInfo = false